I'm Gabriele, a 3D Artist in the gaming industry 🎮with over 4 years of experience. I'm passionate about all things geek and a passion for space🪐. I have developed strong skills in the field of 3D, both as an artist and in a managerial capacity.
Currently, I work at Nacon Studio Milan as a 3D Character and Vehicle Artist, contributing to the creation of engaging characters and vehicles for video games. My specialties include 3D modeling, texturing, Clothing Simulation, retopology, and UV Mapping. I utilize software such as Maya, ZBrush, and Substance Painter to create high-quality assets. I particularly enjoy retopology and UV Mapping, as they allow me to achieve clean and optimized models for games and animations.
Throughout my professional journey, I have gained extensive experience in providing support to Outsourcing companies for the development of our assets. This has enabled me to develop management and organizational skills that allow me to successfully collaborate with both internal and external teams.
I enjoy staying up-to-date with the latest developments in the gaming industry and the geek world. I'm constantly seeking new challenges that allow me to grow professionally and enhance my skills in the field of 3D.
While I have attended various academies, a significant portion of my skills has been acquired through self-learning. I'm always open to new collaborations and exciting projects in the gaming industry.
If you're interested in connecting or discussing professional opportunities in the gaming industry, or if you require assistance with 3D asset development, please don't hesitate to contact me.